A few weeks ago, we posted a review of Turtle Beach's Recon Cloud controller. It's a great pad, but it did nothing to change my mind that the best type of controller for mobile is the Switch-style setup. Fortunately for me and others who share that opinion, Turtle Beach has another mobile controller with this configuration. It's called the Atom, and it's pretty good, for the most part.
There are several colour variants available for the Atom; Black/Yellow, Black/Teal, and Red/Black, with the first colour being the more prominent. My review sample was the Black/Teal model, and it looks great and, for my money, is the best option. It looks sleek and simple while maintaining a bit of personality you might lose if the controller was entirely black.
It's ultimately a minor quibble, though. The positioning doesn't lead to any misclicks and isn't uncomfortable. It simply feels a little off. Beyond that, the buttons on the Turtle Beach Atom are almost perfect. The face buttons have a pleasant travel distance, and the triggers are nicely weighted. My only minor gripe is the D-Pad feels somewhat aimless when you press it. It's not Xbox 360 controller awful, but it's not the greatest either.
Overall, the button setup is definitely console controller quality, and if you've used an Xbox controller previously, you will feel at home with the Turtle Beach Atom. However, although I have few complaints about the pad's buttons, a few issues pop up when you look elsewhere. And in most cases, these problems are found in places where Turtle Beach has tried to stand out from the competition.
The two premier controllers in the mobile gaming realm are the Backbone One and the Razer Kishi V2. In both cases, they connect to your phone through the charging port. Meanwhile, the Atom has opted for Bluetooth. That means that unlike the Razer Kishi V2 and Backbone One, you can't charge your phone while gaming. It might not be a deal-breaker for some, but it does mean your gaming sessions might occasionally come to a premature end.
The problem is it doesn't make your phone feel completely secure. While testing the controller, my phone would sometimes slip, and I would need to readjust it. In truth, it's unlikely the phone would ever fall out unless you fiercely shook your hands in a rage. Still, your controller and phone moving around while playing games is far from ideal. When you're paying £89.99 any movement is too much.