In a way, Minigore 2: Zombies is a reassuring sort of a game. It follows a simple pattern, only rarely shifting away from it, wrapping you in a blanket of comfortable, familiar super violence.
And sometimes, when your digital bloodlust is up and you want to measure your progression in corpses instead of points, that's fine.
The game is certainly well enough put-together that every bloody puddle you create is satisfying, but if you're looking for something fresh or innovative you're going to end up disappointed.
No more room in hellYou star as a bearded zombie killer in a top-down, almost twin-stick slaughter-fest. You can choose to handle your own aiming, but there's a solid auto-aim feature that lets you concentrate on making sure your finger is pushed down on the 'kill' button instead.
You start off with a simple machine gun and a limited supply of ammo, and your backup weapon is a rusty axe that only the weakest undead minions are going to be felled by. As you kill, new ways of turning your foes into mulch are thrown into the fray.
Swords and super-axes let you hack zombies into chunks, while different guns, which you buy and upgrade in the shop, let you unleash even more powerful blasts of explosive death.
Games are fast and frantic, and the screen is often so full of flesh-gnawing fiends that you'll lose sight of your hero. It's the gaming equivalent of a violent film you put on in the background, ignoring the plot and only looking up when the limbs start being separated from torsos.
Limbs akimboMinigore 2: Zombies is a bundle of stupid fun. There's little variation, save for the times you turn into a stomping beast when you've killed enough things, but there are enough enemies to hurl through the blender of weapons that the game still manages to entertain.
It might be all filler, but that filler is made with enough meat and gristle that, while you won't have a full or wholesome meal, you'll find chunks to gnaw on to keep you alive for a little while longer.