There's no shortage of card-based roguelites out there, and while they often hit the nail on the head with the mechanics expected from the genre, few actually follow through when it comes to the narrative. Iris and the Giant promises top-notch quality in both aspects, packaged nicely with minimalist visuals and painterly animations. There's beauty in simplicity, and that's never been truer here.
Table of contents:It's here that her demons literally manifest themselves into adversaries she needs to overcome, symbolising her many layers of insecurity. As it turns out, still waters really do run deep, and as you progress through the levels, you'll slowly uncover Iris' memories and understand her a little bit more each time.
This is where the roguelite card battling aspect comes in. You'll use a variety of cards to attack manifestations of Iris' demons, with each one offering a unique trait. You also have Confidence cards that can heal your HP (or, more appropriately, restore your Will). And typical of the genre, defeating major foes can reward you with a special talisman of some sort. You can also collect stars to level up your skills as you go along.
There's also that added thrill of discovering secret levels littered across the floors from time to time. For instance, you might stumble into a new portal where you'll need to defeat all foes with one card, making each victory all the more satisfying.
The winner for me, even more than the highly engaging gameplay, is the story. It's pretty straightforward, but the way it was executed makes it stand out from other games tackling issues on identity, coming of age, and finding yourself. The ending is as satisfying as it is moving, and it's a great reminder to us all that the power to take down our giants has always been inside us all along.