I have never really been a fan of roguelikes - the idea of putting in time only to just lose all of it when you die always bothered me, so when Hades was originally released back in 2020, I missed all the hype. With it coming to mobile through Netflix, I figured I would give it a go, and I am so pleased that I did.
To reach your goal, you will need to go through the game's four stages: Tartarus, Asphodel, Elysium, and the Temple of Styx. Each of these plays host to a hoard of enemies and some bosses dispatch on your way to freedom through the use of standard attacks, special skills, the Cast projectiles, and many, many dodges. Standard fare, but Hades has enough nuances that kept me coming back for more.
Going through the story, you will meet a myriad of interesting characters you can interact with, including all the Gods and Goddesses from Mt Olympus, one of the furies Megera, and a smattering of friends in Hades’ hall such as Ms Dusa, a gorgon housekeeper. Each of these is very interesting, and there is a lot of humour to be found in their interactions, such as Zagreus flippantly calling Charon, the imposing shopkeeper and boatman of the river Styx, “mate” in their interactions, or the narrator inadvertently letting key story information slip to Zagreus and trying to retcon it when he realises his mistake. It also helps that the voice actors are all top-notch.
When you dive into the dungeons, you will start encountering boons from the gods that add special effects to your moves, like Zeus turning your Cast into chain lightning, or Aphrodite adding the Weak effect to your moves which decreases enemy damage when you bop them. Add these to the Daedalus Hammer that can modify each weapon with a set of unique skills, and you can make quite a distinct build.
I was quite partial to the Aegis shield, with its standard attack knocking enemies into walls for extra damage, a special that frisbees it around multiple enemies, and the Bull Rush, which blocks every attack and then lets you charge through foes. I combined the Aspect of Chaos, which lets you throw more shields after a Rush, the Dashing Flight upgrade from the hammer that adds more damage to your Special after a dodge, and the Tempest Flourish boon from Poseidon that added knockback to the Special. Put all this together, and my throws were demolishing everything on the screen and keeping enemies at arm's length. In a PvP environment, I would have been an utter menace. All this to say, there is a damn near unlimited number of combinations available to keep every run feeling fresh.
You have three layouts to choose from which annoyingly can’t be customised. For a long time, I stuck to layout one for a while and was constantly using the cast action when I was trying to dash. There is enough space between them that this shouldn’t happen, but it was constant. Switching to layout two helped alleviate that issue, but I was still left with the floating joypad problem.
Far too often when I slapped my thumb down to get Zagreus off his butt and moving, nothing happened, which is extremely unhelpful when a coven of witches are filling the screen with orbs of doom. I do accept I have big hands which can cause some of these problems, but it happened too many times for that to be the only factor. In a game where precise movement and button presses are the difference between surviving or losing a lot of progress, you need perfection from controls - and Hades, unfortunately, misses that by quite a bit.
Either way, when you connect that controller, it is revolutionary. I only have a dedicated mobile controller for Android devices, so I attached my DualSense, and you can absolutely see why Hades got all the acclaim it did. If you plug yourself into one of the controllers like a Backbone or a Kishi with the remotes on either side, then I can’t imagine a better way to play. Hades works perfectly as a portable game, and a phone is much easier and simpler to take with you than a Switch.